Objectives at Fusebox

Anatomy work - by Dan Fiddis

Anatomy work - by Dan Fiddis

Final characters

Final characters

Composition and Value studies

Composition and Value studies

UI exploration - by Leda Chung

UI exploration - by Leda Chung

New character pipeline - rigging 2d characters within Unity

New character pipeline - rigging 2d characters within Unity

Pipeline set up to be used to create new characters with different poses & body types. This will allow us to ramp up production and not be held up by drawing each character from scratch.

Pipeline set up to be used to create new characters with different poses & body types. This will allow us to ramp up production and not be held up by drawing each character from scratch.

Showcasing some of my fantastic in-house teams objective work, as a manager I find it extremely important to upskill and mentor the artists to keep them evolving.